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Manor Lords publisher says devs should not be “forced to run on a treadmill until their mental health breaks”

Manor Lords publisher says devs should not be “forced to run on a treadmill until their mental health breaks”

Navigating the Uncharted Waters of Early Access: The Triumph and Tribulations of Manor Lords

The gaming industry has long grappled with the complexities of the Early Access model, where developers invite players to experience and shape the evolution of a game during its development. The recent success of Manor Lords, an indie hit, has sparked a thought-provoking discussion on the nuances of this approach, shedding light on the delicate balance between creative vision, audience expectations, and sustainable growth.

Redefining the Narrative: Embracing the Ebb and Flow of Success

The CEO of Hooded Horse, the publisher behind Manor Lords, Tim Bender, has responded to the claims that the game is "an interesting case study in the pitfalls of early access." Bender's perspective challenges the notion that every game should strive to become a "live-service boom or bust," emphasizing the importance of recognizing that success should not create an "ever-raising bar of new growth expectations."

Challenging the Conventional Wisdom

Bender's stance is a refreshing departure from the industry's often myopic focus on perpetual growth and the pressure to meet ever-increasing expectations. He argues that not every game should be designed with the goal of becoming a live-service juggernaut, but rather, developers should be empowered to pursue their creative vision without the burden of unrealistic growth targets.

Embracing the Ebb and Flow of Success

Bender's perspective acknowledges the natural ebb and flow of player engagement, recognizing that huge concurrent player peaks are not necessarily a sustainable or desirable outcome. Instead, he suggests that the industry should move away from the "distorted endless growth/burden of expectations/line must go up perspective" that has often led to unsustainable practices and the burnout of development teams.

Redefining Success in the Early Access Landscape

Bender's comments highlight the need to redefine success in the Early Access landscape. He points to Manor Lords' impressive sales figures, with the game selling over 250,000 copies in its first month and over 2 million copies in its first three weeks, as a testament to the game's success. However, he emphasizes that this success should not be measured solely by the game's ability to maintain a constantly growing player base, but rather by the satisfaction of the developer, the publisher, and the players themselves.

Prioritizing Sustainable Development and Creative Vision

Bender's message is a call to action for the industry to shift its focus towards more sustainable development practices and the preservation of the developer's creative vision. He acknowledges the challenges of the "Early Access road" and the pressure that can come from external expectations, but encourages developers like Greg Styczeń, the solo developer behind Manor Lords, to stay true to their core vision and not be burdened by the need to constantly chase growth.

Fostering a Healthier Industry Ecosystem

Bender's perspective highlights the need for a more balanced and holistic approach to game development, one that prioritizes the well-being of the development team, the satisfaction of the players, and the long-term sustainability of the industry as a whole. By moving away from the "boom or bust" mentality and embracing the natural ebb and flow of success, the industry can foster a healthier ecosystem that nurtures creativity, innovation, and the pursuit of meaningful experiences.

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