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Video Games Are Getting Easier. Here’s Why ‘Elden Ring’ Is Bucking the Trend

Video Games Are Getting Easier. Here’s Why ‘Elden Ring’ Is Bucking the Trend

Elden Ring's Uncompromising Difficulty: A Divisive Approach to Game Design

The release of the Shadow of the Erdtree DLC for Elden Ring has once again highlighted the game's notoriously challenging nature. Even seasoned players who have conquered the base game multiple times are finding the new content to be a significant test of their skills. While some critics argue that this level of difficulty may detract from the overall experience, the game's director, Hidetaka Miyazaki, remains steadfast in his commitment to maintaining the studio's signature challenge.

Embracing the Thrill of Overcoming Adversity

Miyazaki's stance on difficulty is clear: he believes that the sense of achievement players gain from overcoming the game's formidable obstacles is a fundamental part of the Elden Ring experience. In his view, reducing the difficulty would undermine the very essence of the game, stripping away the joy and satisfaction that come with triumphing over its challenges.This perspective is shared by many of From Software's dedicated fans, who argue that the studio's games are not meant to be accessible to everyone. They contend that the extreme difficulty is a feature, not a bug, and that the feeling of accomplishment in conquering these arduous tasks is unparalleled in the gaming landscape.

The Allure of Overcoming Adversity

For some players, the experience of beating a From Software game goes beyond mere entertainment. In the midst of personal struggles, such as a bout of depression, the sense of triumph in the face of adversity can be a powerful catalyst for personal growth and healing. The feeling of overcoming a seemingly insurmountable challenge can be a transformative experience, one that transcends the confines of the game itself.However, this unwavering commitment to difficulty is also a double-edged sword. By refusing to implement more accessible difficulty options, From Software is effectively excluding a significant portion of potential players who may be unable or unwilling to endure the game's punishing nature.

Balancing Difficulty and Accessibility

While Miyazaki's comments suggest that diverse difficulty options are unlikely to be introduced in the near future, the developer has hinted at other ways to make the game more approachable. The popularity of the Seamless Co-op mode in Elden Ring, which removes the game's restrictive multiplayer limitations, suggests that From Software is open to exploring alternative approaches to challenge and accessibility.Incorporating cooperative play could be one way to strike a balance, allowing players to tackle the game's formidable obstacles with the support of a friend. This could make certain encounters more manageable without compromising the core sense of achievement that the studio's games are known for.

Elden Ring's Continued Success and the Future of From Software

Despite the ongoing debate surrounding the game's difficulty, Elden Ring has been a massive commercial and critical success, indicating that From Software's existing fan base is not in danger of being driven away by the studio's uncompromising approach. However, if the developer wishes to expand its reach and appeal to a wider audience, finding more creative ways to adjust the challenge could be a strategic move that benefits both new and seasoned players.As the gaming industry continues to prioritize accessibility and inclusivity, the onus is on developers like From Software to find innovative solutions that cater to a diverse range of players without sacrificing the core essence of their games. The studio's ability to strike this delicate balance could shape the future of the Elden Ring franchise and the broader landscape of challenging, yet rewarding, gaming experiences.

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